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4. TEST


I had the users who I interviewed in the research phase run through the full user flow for onboarding the game, creating an avatar, logging a drink, reaching milestones and gaining rewards, learning hydration facts, setting reminders, and exploring key pages such as settings and stats.


  • Method: combo of in-person, remote and moderated usability testing
  • Participants: 5
  • Age: 23-35
  • Task Completion Rate: 100%


100 PERCENT OF USERS
  • Found tasks easy to do
  • Enjoyed the avatar / game concept
  • Liked the factoids about hydration
  • Felt there was too much text during onboarding
  • Wanted visual aids for metrics/logging
75 PERCENT OF USERS
  • Thought the UI was “cool”
  • Felt app would help them track hydration
  • Liked knowing the hydration percentage of different beverages 
  • Wanted more game elements
50 PERCENT OF USERS
  • Enjoyed being able to share results 
  • Were confused about whether they were hydrating avatar or planet
  • Wanted tracking process to be clearer visually
  • Felt home screen tracker with only numbers was confusing