4. TEST
I had the users who I interviewed in the research phase run through the full user flow for onboarding the game, creating an avatar, logging a drink, reaching milestones and gaining rewards, learning hydration facts, setting reminders, and exploring key pages such as settings and stats.
- Method: combo of in-person, remote and moderated usability testing
- Participants: 5
- Age: 23-35
- Task Completion Rate: 100%
100 PERCENT OF USERS
- Found tasks easy to do
- Enjoyed the avatar / game concept
- Liked the factoids about hydration
- Felt there was too much text during onboarding
- Wanted visual aids for metrics/logging
75 PERCENT OF USERS
- Thought the UI was “cool”
- Felt app would help them track hydration
- Liked knowing the hydration percentage of different beverages
- Wanted more game elements
50 PERCENT OF USERS
- Enjoyed being able to share results
- Were confused about whether they were hydrating avatar or planet
- Wanted tracking process to be clearer visually
- Felt home screen tracker with only numbers was confusing
